self-shadowing-reflection problem
OK.. i have this irregular self-shadowing reflection problem. I do know about about the lighting self-shadowing problem, but this is a bit different. I have an object, as you can see which is materialed with a picture of puppies. Right in front of it, i have a thin polygon object with a glass type material and raytracing. When i go to render out the scene, i get this self-shadowing-reflection problem on my piece of glass. Has anyone ever had this problem? Any solutions???
Thanks in advance