Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 23-08-2002 , 06:00 AM
stevemac's Avatar
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Join Date: Aug 2002
Location: sydney, nova scotia canada
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Starting with Maya

alright guys, im going to start giving maya a shot. maybe ill put 3d max on hold for a bit. so what's the best way to learn this beast of a app?i already have access to the software.

on a side note. how the hell to you open up windows like the toolbar after you close them???? i know its simple but right now im totally intimidated.

thanx.


Stephen MacNeil
# 2 23-08-2002 , 06:15 AM
SM Alumni
Join Date: Jun 2002
Posts: 509
Look at the very top for the menu item Window, then go to UI Elements, here you can show or hide the various interfaces. When you learn to use the spacebar, you can go to Hide UI Elements and have just a viewport user added image Hold the spacebar down and see what I mean user added image

Darkon


Red bellows of flame have blackened my stones
Convulsing my frame and cracking my bones
Hell's dragons of steel who roar in their chains
Crawl into my caves to suck out my veins.....

-The Mountain P.F.M.
# 3 23-08-2002 , 06:44 AM
stevemac's Avatar
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Location: sydney, nova scotia canada
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ah, i see. user interface options, makes sense. thanks:banana: :banana: :banana:


Stephen MacNeil
# 4 23-08-2002 , 05:42 PM
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Join Date: May 2002
Location: Faringdon, UK
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as for learning, i would say just go thru the instant maya tut file that comes with the program, thats not all that bad, gd place to start


- Simon

My Website: www.Glass-Prison.com
# 5 09-09-2002 , 09:15 AM
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Join Date: Sep 2002
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Check out the following site:

gnomon online

They have excellent video tutorials for you to get well known in maya

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