Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-09-2003 , 01:08 AM
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Help With Spas 12 model

Im working on one with a tutorial that was made for milkshape3d, all was going well till i hit the shoulder thing witch has little holes though it. I have no idea ho to accomplish this in maya.

Tutorial can be found here: https://www.trfmod.com/milkshapetut/

# 2 30-09-2003 , 02:00 AM
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Have you tried using booleans?


"Terminat Bora Diem, Terminal Auctor opus."
# 3 30-09-2003 , 03:20 AM
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Thanks was looking for that, didn't now the name. Mapping programs just call it subtract user added image .

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