This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
The thing is, after you cut it and attached... you would still have at least two pieces. This is what patch modeling is. Multiple patches making up the whole.
If you want it to be a single mesh, I'd say your best bet is polys.
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