This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
The thing is, after you cut it and attached... you would still have at least two pieces. This is what patch modeling is. Multiple patches making up the whole.
If you want it to be a single mesh, I'd say your best bet is polys.
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