It wouldnt be that bad, it's slowed down because open GL cant handle that sort of stuff. When rendering the overhead is greatly reduced so it wouldnt be that bad. And if you bake the animation after your happy with the simulation then it will render a LOT quicker. It would also allow you to playback the scene. do some playblasts if you need to see it playing back in a GL preview2gb what the hell were you doing to use 2 gb. As for mine i was planning on turning it into a 15s animation. Just running it in the view panel would take about 1.5 hours, rendering would take weeks.
That's not the real memory that youre using... you have 512 but it's DDR so that is doubled and that's why you have that much. And that's virtual memory...Originally posted by ckyuk
I just opened an old street scene done by another member and thought i'd have ago at making it blow away in the wind like dust. Only the method i used wasn't very memory friendly as you can see. With all the simulation i was getting around 0.003 Frames Per Second. Don't think i'll be finishing this one.