Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 17-10-2003 , 07:02 AM
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Join Date: Feb 2003
Posts: 2

simple question

hello,

does anyone know what maya's equivalent for 3ds max's ignore backfacing option when selecting vertices,etc.?

thanks in advanceuser added image

# 2 17-10-2003 , 12:19 PM
Darkware's Avatar
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Join Date: Oct 2002
Location: USA
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Don't know anything about Max, but in Maya I know there is a backface culling option under shading I think. It's under one of the menus of the bar that appears when you press shift+m.

# 3 17-10-2003 , 04:32 PM
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Join Date: Jun 2002
Location: Texas
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Go to Display, custom polygon display option box, in there you'll find the option to turn on Backface Culling.

# 4 17-10-2003 , 06:18 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
just remember that works only with objects you have selected.

# 5 18-10-2003 , 11:56 PM
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Join Date: Feb 2003
Posts: 2
thanks guys, thats exacyly what i was looking foruser added image

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