Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 21-10-2003 , 06:39 AM
nspiratn's Avatar
Registered User
Join Date: Dec 2002
Location: CA
Posts: 211

Shadows issue

I'm trying to light this scene, and I kinda like it now, except that the chair and the ball and anything completely in the shadows seems to be floating. So basically I thought I'd put in another light so that it would make these objects cast darker shadows in the bigger shadow areas.
But I didnt like how that looked.

So, Is it possible to get 2 shadows from one light? like can I make the ball / chair in this pic cast a darker shadow WITHIN the shadow of the bed/wall?
I hope I'm getting across what I want to happen.

Thanks.

Attached Thumbnails

~nspiratn
# 2 21-10-2003 , 01:33 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I do not believe you can from only one light.

# 3 21-10-2003 , 03:21 PM
fredriksson's Avatar
Subscriber
Join Date: Jun 2003
Location: Sweden
Posts: 571
Youre very limited using only one light. Try rendering with mental ray with final gather and/or global illumination (if it's just a still) or placing several lights and rendering with maya software. With final gather you could add light with incandecent object such as a lightbulb inside that overhead light of yours, to make the scene more realistic. Lighting is an art in itself, good luck.


Björn 'santa' Fredriksson

<A href=https://www.bjornfredriksson.com>Site Online.</A>

Check out our 1on1on1 battle for the SandCrawlers.
# 4 21-10-2003 , 03:30 PM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
The solution for the one light problem is definatly mental ray. although, you dont need to use just one light because the window is your main light source. you can use multiple lights to cause a graidient shadow effect. Look into using fake GI (GI JOE). If you want to say in maya renderer instead of Mental Ray this may be the answer for you.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 5 21-10-2003 , 03:53 PM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
This is mental ray with Global Illum and Final Gather

Attached Thumbnails

<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
# 6 21-10-2003 , 03:54 PM
iron_tick's Avatar
Subscriber
Join Date: Sep 2002
Location: Chicagoland USA
Posts: 719
Notice how the shadows still have depth even though they overlap.

this is with only one light.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads