Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Yeah, it's meant to be Green. It's going to be used as the opening credits for a short movie called....wait for it......Green
Anyhow, here's a pic from another scene i really could use advice with. Specifically the light bulb and the light fog. I've been tweaking and tweaking and not seeing much improvement.
I'm glad that's a little brighter for you Mike. I just can't make myself push the brightness any higher. That is the darkest part in the whole animation. Here's a render from a nother scene, hopefully it's clearer.
Thanks for the help. I've finished with Maya now, the last scene is almost finished with the rendering. I'm running short on time, as it needs to be completed this weekend for entry into a film festival. Still got to edit it, some comping work and the titles. I added smoke and i don't like it now and no time to re-render so it can stay in for the festival only.
Well, I went back and read the rest of the thread. It all depends on your shots. If they're fairly close to the walls, then it shouldn't be that noticeable if not noticeable at all.
An idea for you... The stuff in the barrell obviously looks toxic. Does it glow? Bring up its incandescence a bit then light the smoke or steam from underneath and make the light green like the liquid.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
The stuff does glow and has animation on it. There's a fractal plugged into the color node and the time has been animated. It works pretty well. I've removed all the smoke for now anyway. Once i get back on it in a few weeks i just want to add a little gas just sitting above the surface. Thanks for your suggestions.
Some are close, some aren't. I'll get my brick texture in photoshop and fix it. Shouldn't be too much of an issue.
Edit: I actually posted some images in the finished work section so you can see some of the angles there.
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