This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
hi, I'm animating my t. rex, and I'm using the technique demonstrated in the Maya character animation book, group the ik handles in the feet to add controls and then have the position of the pelvis equal the average of the location of these the two feet groups. but, as I've been animating, I find that this method often has really jerky movements, and the pelvis often just stops. is there a way to get around this? or is there a better way to set up my character and animate him? if anyone can tell me or direct me to some tutorials, I'd appreiciate it. thanks in advance
Try looking at this tutorial, its for a dragon but I think it might help you out. Also if you look at Jurassic Park or the dinosaur show on discovery channel you will notice that the t-rex's spine will move the upper torso from side to side, he also leans forward considerably when he walks. I would use a spline IK solution from the root joint up and a IK solution for the head. You get some really great movement with that solution. A book called Inspired 3d character setup has a great rig for that. It also has a great solution for the pelvis movement by using expressions. If you live in the US go to borders with a pen and paper and look at that book for some ideas regarding your T-Rex and or maybe the tut will help. Let me know if that helped out, and if you can help me out in thread Rigging a Gun holster it would be appreciated.
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