Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 09-11-2003 , 08:33 PM
Grayth's Avatar
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rounded edges without smooth?

Hi

I am Trying to figure out a way to make rounded edges in polys without using the smooth poly function.

The idea is I want to be able to model and have some nice flat poly surfaces with smooth rounded like edges I have been playing with the chamfering but haven't found a solution yet... is there a way to achieve this?

Thanks Grayth

# 2 09-11-2003 , 08:39 PM
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Try selecting the edge, and then use Edit Polygons > Bevel with your segments set to more than 3.

# 3 09-11-2003 , 09:20 PM
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Yeah, the best way, using the fewest polys would be to bevel the edges, then smooth the normals.


# 4 09-11-2003 , 09:22 PM
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Thanks I'll play with it some more...the only thing I noticed is some of the adjoinging faces get some messed up shading changes due to the extra vert counts..


Think Twice Split Poly Once
# 5 09-11-2003 , 11:06 PM
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Have you tried Subd's?

I tried to aviod them, for lack of understanding,
but after I learned it, I'll never go back!

The power of nurbs, with the ease of use of polys.


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
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