Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 17-11-2003 , 08:20 AM
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a sidetrack of boredom :)

Well, this is not actually a wip or finished work. Just got a bit sidetracked as I was trying things out for a real project. I liked this image though so I thought I'd show it to you as well. Maybe someday I'll create a complete Final Fantasy type ghost or something...

user added image


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# 2 17-11-2003 , 08:42 AM
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Thats fare out !!! way cool.

# 3 17-11-2003 , 03:53 PM
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Cool look man!

Is that a single or layered shader/texture?


Israel "Izzy" Long
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izzylong.com
# 4 17-11-2003 , 05:13 PM
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Thanks guys!

Rage:
It's a simple lambert which has a ramp on the transparency. The ramp's V-coord is driven by facing ratio of a sampler info node.

The facing ratio also drives the lambert's glow intensity.


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# 5 17-11-2003 , 06:00 PM
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That's jolly, it looks like a sort of stylistic saxaphone. Nice effect.

# 6 17-11-2003 , 07:37 PM
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Thats neat!

did you use animation snapshot to achieve that?


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# 7 17-11-2003 , 07:40 PM
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Originally posted by soreel
Thats neat!

did you use animation snapshot to achieve that?

No, I just made a simple rig with joints...


Kari
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