Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey I want to rig the wings for a fairy that I am creating. I haven't created them yet, and I was hoping someone would be kind enough to give me some recomendations on where to put joints, Ik Handles, etc.... as I am painfully new to rigging.
depends on what kind of motion you want. If they're going to just be flapping, like humingbird wings, you probably don't really need much in the way of definition bones. If they're going to be folding as they flap, like other birds, you might want to do it like bat wings, if that makes sense.
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