Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 24-11-2003 , 02:19 PM
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Modeling heads

To create a head which is the easiest way to get to grips with things, I seen alot of tutorials that use nurbs I am sure that maybe the best way, but arnt pollys easier ? The thing is I am mildy dislexic and I cant follow some tutorials to well, this is why I like this site so much due to the video tutorials.


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# 2 24-11-2003 , 03:27 PM
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I personly find polys eazyer, cleaner, and less intensive on your CPU power and not to mention the all mighty RAM. But to each his own..

# 3 24-11-2003 , 03:56 PM
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Was the horse you made done in pollys ? I must say the curves look really really complicated!


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# 4 24-11-2003 , 04:26 PM
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yes, its in polys. let me ask. exactly what do you meen buy curves ? The outside ones ?? or like the curves that the wire frame seems to make ??

# 5 24-11-2003 , 04:39 PM
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in the nurbs sections there is a curv tool I cant say what its called off hand. Is it possible to say use freehand or Adobe illustrator to make your patterns for use with polly modeling? I imported it into maya only it seems I can only use it with the nurbs user added imageappologies for not explaing properly


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# 6 24-11-2003 , 04:44 PM
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I usually start with a poly cube and go from there.

# 7 24-11-2003 , 04:55 PM
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cool I saw theres a tutorial in the vip section, I'll subscribe and download that, I love the rest of youer tutorials, you explain it a hella lot better than anything I read!


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# 8 24-11-2003 , 05:07 PM
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You can convert the NURBS to Polys after you have it how you want. There is a 1 to 1 setting some how.. but if you ask me.. seeing what you can make out of a cube like mike says is def good expireance if nothing else. He makes great models with them.

# 9 24-11-2003 , 05:27 PM
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Thats the way i model nurbs, covert to poly then sub-ds


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 10 24-11-2003 , 06:05 PM
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yeah, the final head modeling vid was completed yesterday and should be going up pretty soon.

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