This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
To create a head which is the easiest way to get to grips with things, I seen alot of tutorials that use nurbs I am sure that maybe the best way, but arnt pollys easier ? The thing is I am mildy dislexic and I cant follow some tutorials to well, this is why I like this site so much due to the video tutorials.
in the nurbs sections there is a curv tool I cant say what its called off hand. Is it possible to say use freehand or Adobe illustrator to make your patterns for use with polly modeling? I imported it into maya only it seems I can only use it with the nurbs appologies for not explaing properly
cool I saw theres a tutorial in the vip section, I'll subscribe and download that, I love the rest of youer tutorials, you explain it a hella lot better than anything I read!
You can convert the NURBS to Polys after you have it how you want. There is a 1 to 1 setting some how.. but if you ask me.. seeing what you can make out of a cube like mike says is def good expireance if nothing else. He makes great models with them.
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