Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 25-11-2003 , 06:28 PM
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Question on a particular tutorial...

Hey, I found this tutorial on the internet. Its a how to create the Matrix Logo Effect. The one im using is at this address:
https://www.highend3d.com/maya/tutorials/harley1/

I got through most of it okay, but I had a couple questions where I got stuck.

Question: Right underneath the poloygons part it says

"now select all the polygon letters and Center pivot, translate to abs(0,0,0), then freezetransform. Then hide all of them."

I selected them, Pivot, and how do I translate to abs(0,0,0)? I dont understand what they mean, and tried searching help files and stuff. nothing. Anyways, thanks!

# 2 25-11-2003 , 06:43 PM
rich's Avatar
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Location: Paris, France
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I would assume that this means:

(1) Select all the polygon letters
(2) Center the pivot (modify->center pivot)
(3) In the channel box set the each of the X, Y, and Z axis translations to 0.
(4) Freeze the transform (modify->Freeze Transform)

Hope that helps.


That'll do donkey... that'll do...
# 3 25-11-2003 , 06:45 PM
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You need to move your object to the center of the world 0,0,0 at the origin.


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# 4 26-11-2003 , 01:58 AM
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how do I 'move my object to the center of the world'?

# 5 26-11-2003 , 02:09 AM
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er, where is the channel box?

# 6 26-11-2003 , 02:15 AM
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nevermind lol

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