Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-11-2003 , 08:32 PM
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what is the best way in your opinion to make eye sockets???

I myself extruded the faces of the eyes in a tad and then deleated them before tweaking the vertisys a bit

but i was left with a strange shodow around the eyes is there a better way to do this?

or perhaps get rid of the shadow?

thank you for your insight.
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Last edited by fire_master; 26-11-2003 at 08:53 PM.
# 2 26-11-2003 , 10:01 PM
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shadow ?? maybe you could show us a screen shot of what your talking about ?? include the wire please.

# 3 29-11-2003 , 05:13 PM
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Try adjusting the 'normals' a tad to get rid o the shadows, sounds like a thing i posted about a couple months back.


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