Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 27-11-2003 , 06:28 AM
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ruff model please give your honest opinon

ok this is my first maya model
i whould like some insight
thank you
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File Type: bmp 3d head one.bmp (316.5 KB, 225 views)

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# 2 27-11-2003 , 06:40 AM
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user added image
heres the model i need insight on

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# 3 27-11-2003 , 09:08 AM
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update:
:bgreen:


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Last edited by fire_master; 27-11-2003 at 09:15 AM.
# 4 27-11-2003 , 09:18 AM
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with a lil more work...

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# 5 27-11-2003 , 04:01 PM
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you should render in jpeg or something that will let the files be smaller. that way you can render bigger pictures. maybe also post a wireframe...


aim: rabidflamingo
# 6 27-11-2003 , 04:08 PM
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for a start looks ok with me. from what I can see.. more C+C could be done with like 640x480 jpeg's

# 7 27-11-2003 , 04:59 PM
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heres a bigger one:

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# 8 27-11-2003 , 05:28 PM
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well if you could do a render at 640x480 and save as jpeg.. or convert to that after you saved it that would be helpfull..

nose looks a little short.

# 9 27-11-2003 , 05:52 PM
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and annother quick qiestion...

how do you set up a model so that when you move or manipulate something on one side it mimics it on the other
for instance when you move the right ear up the left ear dose the same...

i reely need to know this

thank you.user added image


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# 10 27-11-2003 , 06:05 PM
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I normaly only model on one side and thin mirror to see how its going.. thin undo.. there is a proxy mode though I think and a mel script called CPS that dose things like that though if your intrested I think.

# 11 27-11-2003 , 06:32 PM
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:p

thank you.


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