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# 1 28-11-2003 , 03:32 AM
lukedukeofpuke's Avatar
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problems w/ blend shapes and bottel

I am trying to make a beer bottle open and close his mouth/eye
(the opening of the bottle). I am using blend shapes. every thing was working fine but when I used a warp deformer that made him lean forward everything gets deformed (not like I want it) I am making the deformation on a bottle that is in its default pose. I tried messing with in-betweening and while that fixed some of my other problems it is still is not fixing this one. If anyone can help I need it. If you think you mite be able to help but am not clear on what I am asking just let me know.
Thanks!

# 2 28-11-2003 , 07:44 AM
mtmckinley's Avatar
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might need to change the order of deformation

# 3 28-11-2003 , 07:22 PM
lukedukeofpuke's Avatar
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I just tried changing the defrormation order and it dosnt seam to have any effect.


Just a squirrel trying to get a nut!
# 4 29-11-2003 , 12:41 AM
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Got a picture of exactly what happens?

# 5 29-11-2003 , 04:59 AM
lukedukeofpuke's Avatar
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this is with both deformers

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# 6 29-11-2003 , 05:01 AM
lukedukeofpuke's Avatar
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this is the bottel with the blink deformer before I add the forward deformer....
I may not be changing my deformation order correctly I am vary new to maya, or any 3d software for that matter. I followed the help section in maya to change the order and as far as I can tell I am doing it corectly, but like I said I am not exactly a pro.
Thanks!

Attached Images

Last edited by lukedukeofpuke; 29-11-2003 at 07:36 AM.
# 7 29-11-2003 , 08:32 PM
lukedukeofpuke's Avatar
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I just tried using bones to do my forward deformation but am still having the same problem. I am desperate this is only a small part of an animation that I have to have start rendering in 6 days!
I dont know how to get around this.


Just a squirrel trying to get a nut!
# 8 03-12-2003 , 05:24 AM
lukedukeofpuke's Avatar
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figured it out... deformation order and waiting problem. probably couldnt do it again but it works now.


Just a squirrel trying to get a nut!
# 9 03-12-2003 , 05:27 AM
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I was pretty sure deformation order would have fixed it. user added image Glad you got it working. user added image

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