This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
As far as modding games go (not developing), I'm not aware of many that support Maya. Unreal Tournament and Quake are the only two that come to mind. You might check the Alias website to see if there are others available.
In terms of actual development, Unreal, Quake, and RenderWare are three of the main game engines that have Maya exporters. There may be more out there. Again, search the Alias website for more info.
Rainbow 6 ravenshield...as it uses the unreal warfare engine and i think Splinter Cell too although i dont think splinter cell has an sdk yet.
Theres a few more games using the same engine an your best bet would be ut2k4 which is being released in feb 2004 i believe, this has an updated engine and is optimised for much larger maps with vehicles.
There's a Quake 3 .md3 Maya Exporter out there. Also, you can get your models into various games indirectly by exporting to a 3rd party program (Maya .mb----> Lightwave .lwo----> Game model importer) for example.
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