Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 25-12-2003 , 05:10 AM
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Your mesh looks a little think. Could i see a close up of the wire around the door crease and rear bumper? looks a little tangled.

When you return of course. have a nice trip.


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# 32 29-12-2003 , 12:53 AM
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The mesh is not as tangled as it looks. The last wire was actually looking through several objects (including a rough interior floor and poly objects around the wheels). Also in certain parts of the mesh it bends back behind itself for some depth for example there is a lip around all the openings such as windows. In this image (only the body mesh this time) I've circled in red some of the most noticable spots where the mesh wraps behind itself. The bars up to the roof actually wrap right around and are sewn into a cylinder. The green circled area is almost flat so the mesh looks very dense.

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Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP

Last edited by -<{ JB }>-; 29-12-2003 at 12:56 AM.
# 33 29-12-2003 , 01:05 AM
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looks pretty good to me. a little heavy looking I would say, but thats just me, and also I havne't tryed to do anything like this car so it might be needed.. Don't look tangeld though for sure.

I keep thinking I should try a car.. they look a little hard to do though.. but what the hay they couldn't be any harder than a human right ?

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