This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
when your in the scene which you want to import the .ma.. just go to
File > Import.. and a pop up window will come up and you just browse to where you have that .ma and import it...
there are also a couple of settings in the Import > Options you might want to look at..
:p
A shader is the combination of a material(s) and texture(s). The easiest way to see it is to open the Hypershade (Window > Rendering Editors > Hypershade in Maya 4+, Window > Hypershade in earlier versions) and in that window, File > Import. You'll see the shader appear in your shader list in the Hypershade.
Originally posted by Cyrius OK thanks a lot mtmckinley
it work and i understand ! :banana: :banana:
Also, just for reference...
To apply that new shader to your model, just do this:
1. open the Hypershade
2. Import, or create your shader(s)
3. Select your model
4. right-click on the shader and choose:
"Assign Material To Selection"
There you go.
Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS izzylong.com
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