This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Oooo, looks painfull Good job it's a well fed horse and there is a little meat arround the whithers, hihi. Looking nice Pony, is the horse going to be at a full gallop? If so take into consideration that the pose of the rider will also change.
Chris thanks, I'll work on it. I'm wanting to get some hair back on the horse and have all of it render.
soulcialism, LOL no not fly. but thanks for catching that for me. was a mistake.
Sil-Valeor, thanks. Yes the tail looks very odd. It dosn't have any hair on it. thats on the top of my list. See, problem is when its convered to geo from PFX so it will render in MR, I take a really big hit on render time and ram.
IceQueen, Thankyou very much. what do you meen buy painfull ? Is it good ? LOL yep well fead. yes gallop or canter (sp?) and yeah will be more pose work for both.
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