Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 04-01-2004 , 07:22 AM
Registered User
Join Date: Jul 2003
Posts: 23

Maya's "ghetto renderer"

I've accidentally run it a couple of times, but I'm curious :

Does anyone know how to run the cheap renderer? You know, the one that basically renders your animation from your current viewport in the wireframe view? It makes the render INCREDIBLY fast and makes it a SNAP to figure out timing.

Any help, much appreciated. (also, help on keyframing a skeleton position without pressing S on each bone w/o IK'd help too)

# 2 04-01-2004 , 07:27 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
its your hardware render buffer. Its in Window>Rendering Editers>Hardware Render Buffer.

full details in the doc's about using it.. its pretty much like the batch render.

# 3 04-01-2004 , 08:12 AM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
Window > Playblast is another option for testing animations.

If you don't want to manually key each joint by hand, you could use a character set containing all the joints that are animating. When you have the character set selected, pressing 's' will keyframe all members of the set.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 4 04-01-2004 , 08:31 PM
Registered User
Join Date: Jul 2003
Posts: 23
Ummm.... yeah. First of all, thanks. A LOT. Second, I wish I lived in Oregon. ^-^ All that stuff helped major.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads