ik spline dependent on joint limitation?
hoyo
i just started 2 work on a joint skelleton n if done limitations for the joints similar to human movement limitations, but if i create a spline or n ik handle, the programm ignore the limitations ... is there any way 2 fix this problem?
i just dont want the skelleton 2 overmove so it's maybe some isier 4 me 2 animate the character ...
or can anyone tell me a suggestion how i can to something like that another way?