Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-01-2004 , 07:31 PM
grunze's Avatar
Registered User
Join Date: Nov 2002
Posts: 117

mirroring blend shape

Hello,
I'm trying to create the blend shapes for my character..
I've tried to do one eye then duplicate that face with a x scale value of -1 do have to have the exact opposite for the other eye, except that doesn;t work..

What is the proper way to do it? to make sure the eyes have identical modifications.

Thanks,
Ari

:bgreen:


Thanks,
Ari
# 2 11-01-2004 , 07:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
As far as I know, I don't believe you can do that. You have to make the adjustment manually for the other eye.

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