Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 08-09-2002 , 04:20 PM
raul's Avatar
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Join Date: Jul 2002
Location: long island n.y
Posts: 484

um nurbs..how to attach

um how do you attach a nurbs surface. this is after i turn the surface live. then draW A curve on it. like a circle. then i trim off the un wanted area. then im left with this new nurbs patch. but i want to know how to attach back to the surface.

# 2 08-09-2002 , 06:04 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
this is one reason I don't like the trim tool... It's practically impossible to attach a trimmed surface to another surface. The reason being: NURBS, mathematically, can only have 3 or 4 edges (most often 4).

If you were to go into CV component mode on your trimmed object, you'd more than likely find that the CVs of the "hidden" portion of your model still exist. In order to create an actual hole in a nurbs object, you have to result to either patch modeling or converting it to polygons.

# 3 09-09-2002 , 12:50 AM
raul's Avatar
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Join Date: Jul 2002
Location: long island n.y
Posts: 484
thank you kind sir. i thought it was just me.

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