Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-04-2004 , 03:03 AM
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Tentacles

I'm trying to figure a way to animate a tentacle and was trying to use softbodies. Anyway to make this work? I obviously need the tentacle to keep it's shape but be moved around like cracking a whip. Any ideas on the best way to set this up?

# 2 14-04-2004 , 04:46 AM
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Location: AB, Canada
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I thingk using bones. I thingk their is a tut on the web for a tenticle. Try a googlesearch.

# 3 14-04-2004 , 07:20 AM
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Yeah, bones. I'd put a lot of joints then use the Spline IK tool, then create a cluster for every point of the curve that comes with the Spline IK, and nimate it that way. user added image

# 4 14-04-2004 , 03:06 PM
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I'll have a look. Only thing so far i've found didn't use bones and i wasn't really struck on the idea.

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