This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
You can just plug the texture file into the bump channel on the material you're using. You may want to convert the texture to a grayscale image just to see what you're gonna get as a bump map but I don't think its necessary.
Many times I just use the texture map as the bump. If your using many high res. images for bump maps (ex: 3000x3000) converting them to grayscale is a good way to save some space.
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