This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
yeah - at the moment it is looking a little too computer generated - everything is very straight and in the right place - some junk might distract the eyes - maybe some clothes lying around or an open book or two or even just hanging the posters at a slight angle or scuffing things up a little - nothing wrong with being a neat freak, but at the moment this is just a little too perfect.
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