This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I usually smooth it... check it out, and then undo the smooth. If you don't want to undo the smooth, you can decrease the smooth divisions to 0 and it will revert back to normal. However, I've found that sometimes, if you add geometry and then increase the divisions back to 1, it doesn't always work well.
Hmm, this is kinda hard to explain, but what I'm trying to be able to do is to have a smoothed version, that I can work with in real time, as though it were not smoothed. I know you can do this in 3DS by using the stack. I was wondering if Maya has a similar feature.
...or the connect poly shape mel script if you don't have maya unlimited (4.0) (do a search @ www.highend3d.com). maya 4.5 has a function called Smooth Proxy for polygons.
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