finished a model of a creature and duplicated him then dissasembled him to map him then recombined his parts.
Selected duplicate nad then Origonal the polygon>transfer>UV sets
I get "ResultpolyTransfer1" but no change in my main model. In the UV Texture editor its a mess like a model that hasent been maped, my duplicate is nice and neat.
Any ideas ????

In the HUD poly count verts/edges/faces are the same UV's are dif. in the second collomn.