For some reason, the textures on my .mb scene are totally fine in viewport & render.
However, when I quit the scene then reopen it, the textures on my model are all messed up in the viewport despite it being fine in the render.
The materials are still there, but reassigning the model's respective material does not work.
In Hypershade, all the materials are still linked and have not changed.
I'm using 4x1 UVs, and the texture still shows up in all tiles.
"Use Default Material" is also switched off, but to no avail.
Download link for the .mb scene: https://we.tl/t-DoYfOai9wK
Any way to fix this issue?



