That's my new project, but I won't get lucky with it, I think. That what you see is the result of 15+hours of work. Funny, isn't it? Looks so simple. I modeled it with the loft-tool deck by deck (42 at total) when I discovered that the blueprints I used were bad. Then I converted it to polys and had to replace basically every vert.
But now the rough work should mostly be done and it is ready for the smooth-operation..
I used polys, because I am not very familiar with nurbs-modeling and there has to come much detail... And because I was too lazy to adjust every single of those 42 Curves and a few surface errors. I just can't handle the loft command. On some places the surface just looked shitty as the curves didn't had the same number of curve-points and so on. I am simply better at poly-modeling, and you can see the texture in the hardware textured mode...
But of course I'll smooth the hole thing or convert it to sub-div-surfaces, but first of all I'll refine it a bit more in this detail level, so it's much easier.
I hear you, i honestly like poly better than nurbs in most cases
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And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.
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