i thought that was only in auckland :pOriginally posted by jali
i have to agree with the article, the UK is lacking universities that that teacch well run courses
Originally posted by Chirone
it's quite right, it does depend on how much you want to learn what you're doing
the 5% who hit the skills target probably wanted to learn. the other 95% would have had the whole "oh games are fun, it should be easy, i can do this sh*t" attitude to begin with then as soon as they got going it would have changed to "omg this sh*t is hard. wtf was i thinking coming here?!" or "hey this isn't what i expected. what the hell? why do i have to learn maths for computer science?!"
ah the classic statement of all losers in CS... "there's too much math"...
but the other thing with self taught is you really have to be extra motivated because there is no one pushing you with deadlines.
but i suppose programing the games AI, HCI, physics, and testing is a lot different to modelling, texturing, lighting, and animation where self taught and formal teaching is concerned.
...i'm wondering if what i said made any sense at all... i think i fell asleep whilst typing it...
btw, what's this doing in the WIP area? are we building a school?![]()
Hmm, that is something I never considered...those guys seem to be right.Originally posted by jali
while i was doing my internship at a well known animation studio,
the guys there told me the only reason these cg artistist get teaching jobs is because they dont have enough skill to get into the industry,
my bad, too... i forgot about the crappy lecturers who are unorganised or don't know their stuffOriginally posted by jali
Chirone i have to argue against what you said i wentt to university wanting to learn, because games and animation have always been my passion,
I think this is especially important in animation, no matter how good the teacher it requires a huge amount of follow through on the pupils behalf, and seriously dont expect the best maya teachers in the world at university. When looking at universities, base your decision on the stories you see and the artisitc skills in the showreels, the technical side is usually self taught.the 5% who hit the skills target probably wanted to learn. the other 95% would have had the whole "oh games are fun, it should be easy, i can do this sh*t" attitude to begin with then as soon as they got going it would have changed to "omg this sh*t is hard. wtf was i thinking coming here?!" or "hey this isn't what i expected. what the hell? why do i have to learn maths for computer science?!"