This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hello,
Thanks for your positive comment, very much appreciated!
:bow:
Laying out the UV's was the most work involved, I remember the modeling was fast, creating the textures was fun, rigging & animating was also fun. Yeah, the UV's was a long process, lots of work.
Thank you for asking.
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