This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
What Undergraduate course should I take at University?
I have to make my decison before September...
ah... I wanna work in the field of 3D/CG or programming afterward...
Should I go for Computer Science ? ..or with arts?
oh, one other thing: if you're really good at either the arts or programming, study that one in college, but make yourself try to be good at the other in your spare time.
I started doing a computer science course 3 years ago at uni but changed a yr or so ago and am now in the final semester of a design course (where i am "taught" maya )
Like you I couldnt decide which path to take and ultimately I chose the wrong course at first
Research both options mate and speak to potential lecturers. In any case, If u do decide once u start a class that its not for u - nobody can stop u from changing onto another one!
Thx a lot, I'll think about it thoughty....
Is it possible to gain some kind of work experience
(in 3D/CG or programming) before getting into University?
I guess I should post it in Members Lounge instead of here...
Obviously, it's not really maya related...
Can someone move this thread to the lounge ...thx
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