First off, I'm going through the book "Game environments and props" by Michael McKinley. I'm only on the first chapter which is creating a brick wall.
Well, modeling and laying out the bricks was simple enough and I finally got to the part where I generate a diffuse source. So I make my low poly plane and push it in to the hi poly wall as the book states, and then follow each step exactly. By the end of it I should have a targa file that looks black and white with an outline of my bricks essentially, that I can open in photoshop. However...EVERY time I retry this and tinker with the settings, my file is completely flat gray. Anyone have an answer? It seems simple enough, and I have redone this entire chapter from the beginning twice and redone the diffuse source bake numerous times; I follow the steps to the T and and still don't get the right picture.
This is driving me nuts and I don't want to quit.
Any help would be awesome!
Thanks
~Brandon






FIXED: So...a mod might want to delete this thread. I have been struggling with this for weeks, yet right after I post it, I figure it out. I turns out that When I applied the lambert to the bricks and slid the slider to white, it didn't actually go...so it stayed gray, thus the gray photoshop file.
Sorry for wasting space!