Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 11-03-2015 , 11:11 PM
Registered User
Join Date: Apr 2007
Posts: 2

How to fix normal/UV of a posed and combined character geo?

I got a combined character geo model to work on and I am not sure how to fix the problem. The UV looks somewhat ok lay outed so I went ahead and brought it into mudbox for some texturing.

Unfortunately, I keep getting a error saying that there are "UV faces crossing tile boundaries".....and showing up normal of the armor piece here facing X while the next sets of normal facing the opposite, -X. I tried to select faces and do a normal/confirm but nothing seems happen

So my question is there a way to sort out besides tearing it apart? One difficulty also is that the model has been posed and I don't have access to the original t-pose.

Please let me know what you think, thanks!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off