This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
100% agree with that.. i used to use booleans but now i lothe them. I guess its exactly the same if you use union and the mesh's arnt touching .. but then again... why take the risk... polygons>combine =D
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