Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Thanks, Ya, I know about the face. Eyes did not render dorrectly. They are also to big. The nose neads more detail around the nosrals. Lips nead work. Neads more rinkles and muscle definition sense his body it ripped his face should be a bit more gaunt. A touch narrower too. Any other ideas? They are graetly appriciated.
It is still having render issues. it work a few times and then it crashed. I started to texture and it did not like it. The more textures I do the more it crashes using batch renderer and setting the job size helped a little.
I've found that Mental Ray does not like 32 bit textures. At least the ones I've used. Perhaps you should try 16 bit. I could be wrong but it might help anyway.
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