Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Wahhhhhh! It looks like my grandmother good work there! maybe next you could work on the specular map a bit. not every part of the face is shiney, just the parts that are more oily or wet, like the nose and lips. but it is a great start!
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