Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-04-2004 , 04:53 PM
juice690's Avatar
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Join Date: Aug 2003
Location: UK
Posts: 94

what resolution to use?

I want to use a render of a map I've created up to A2 size - does that mean when I create my polygon plane (to put the texture on) I use the dimensions of A2 300Dpi which would be 4961 pxl by 7016pxl or (hopefully) do I create a smaller plane and then render it back out from maya at a higher res? Also what dpi should my texture be to start with i'm using 72dpi tiff at the moment.

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