This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
humm.. maybe tern one toward the other ? just for some verity in pose.. LOL Some geo inside would be nice.. like through the holes so it looks like there is some thickness to them. Maybe smooth out the wrinkling up at the top and bottom.
Also i think the curve on the top of the bumps (what do you call them?) are to sharp. If you added one or two more isoparms to them to make the curve move shallow they'd look better.
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