Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 24-09-2004 , 02:56 PM
DJbLAZER's Avatar
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one vertex has two normals?

This is drivning me nuts! How can ONE vertex, yes it is only one I'm 100% sure, have TWO normals? Something fishy around here... Because of that I get a sharp edge when smoothing. Any idéas?

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# 2 24-09-2004 , 03:27 PM
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i don't think it has 2 normals.
you may have non-manifold faces or laminate faces,

u can go to the ply menu and do a clean up operation
or try merging vertices with a low threshold. like .002 or .001

# 3 24-09-2004 , 03:59 PM
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I've already merged with 0.001, and the lines that are showing ARE the vertex normals, so as you see it has TWO?

# 4 24-09-2004 , 09:39 PM
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nevermind, I deleted the faces and remade it. Very strange though.

# 5 24-09-2004 , 10:03 PM
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Each vertex can have one normal per face that it is connected to. Normals determine how the shading at a particular vertex behaves. A vertex with one normal is smooth on all connected faces. When you start splitting the normals on the vertex, you get hard edges. Just look at the vertex normals on a cube and on a cylinder, and you will how that works.


Danny Ngan
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