Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 14-04-2005 , 02:51 PM
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MY Office



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# 2 14-04-2005 , 03:26 PM
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cant really say much as the image is pretty small, try post a larger one.

Daeuser added image


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# 3 14-04-2005 , 05:03 PM
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nice view


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# 4 15-04-2005 , 07:54 AM
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How do I go about hosting a picture properly? I'm using a third party host at the moment and that is its permanent default size


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# 5 15-04-2005 , 08:08 AM
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Find a different host or use the attach option (just remember the 640x480, 260K limits)

Also the desktops to appear to have any vertical support (legs) is that correct?



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# 6 15-04-2005 , 08:47 AM
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Yes, well spotted MhCannon, like I said though, this was my first go at texturing so at the moment I'm not to concerned with the finer details of the model. I wanted it to represent what it should albeit not the integral of details, so I could have a blast at texturing, if you can see where I am coming from.

I'll try and post a larger screen shot. The project is aimed at completing a walkthrough animation of a few of the offices in my work place.

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# 7 15-04-2005 , 08:49 AM
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Apologies for the big images.

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# 8 15-04-2005 , 12:23 PM
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recon you could post a rendered version of it, looking at it through maya's interface just isnt the same :S


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# 9 15-04-2005 , 10:05 PM
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for starters the textures are too blury. and yes please render it (with lights)


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# 10 16-04-2005 , 09:52 AM
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Yeah I'd like to see it in a render, I think that'll change much of how it looks.
And something 'office-technical' user added image ; it seems you can't reach the second seating place, or maybe just itf you hop over the desk user added image.

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