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# 1 25-03-2006 , 05:23 PM
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Join Date: Sep 2005
Posts: 21

Beveled polygon shows no bumb

Hi there.

I created a cube.
Shaded the cube with a blinn.
Conected a fractal texture as a bumbmap for the blinn.

I render the cube with maya software render, and I get a cube with bumbs.

I now select the cube and bevel it.
I render again and the bubs dosent show.

Why? Any ideas how to correct this?

# 2 27-03-2006 , 10:53 AM
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Location: London, UK
Posts: 2,800
fix the uvs I would think. If you bevel then you are changing the topology of the uvs.

try that

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