This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
thanks for the info: that means though, if I paint weights on my unsmoothed mesh, it's not just a matter of smoothing it and the weights carry over - I have to use one of those methods you suggest? If so, I'll dig into the help files to read up on them.
Yeah you can, I use a wrap so that I can then animate on the low poly (with the high hidden), makes it a lot faster, then hide the low unhide the high and render that.
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