Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-07-2011 , 11:30 PM
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maya to zbrush

could someone tell me in detail the steps to transfer a model from maya to zbrush I know its got to be convverted to an obj but not sure of the processuser added image

thanks in advanceuser added image

# 2 20-07-2011 , 01:05 AM
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install zbrush, tell it to add the GoZ to maya, start maya, select your model then click GoZ

or

export your model as an obj, and select import in zbrush




that's a "Ch" pronounced as a "K"

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Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 3 20-07-2011 , 03:57 AM
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1- Finish your model in maya as simple as you can in Polygons( If you converting some part of your object from NURBS to polygon, besure you are in control point)

2- In Maya , go to address: File>>>Export and save as your object as obj ( Be sure objexport plug ins is activated)

3- Open ZBrush, and open your obj file from tool Box

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