Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 17-02-2012 , 08:23 PM
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Major Motoko - Dominic Marco Style

My flat mate just got quite a good training kit and uses a image from Dominic Marco. Looking though his stuff I am lovin it. So I am going to give a character a shot in his style. Guy is very open to people using his work as jump off points. Anyway I`m going for a character a love - "Ghost in a Shells" Major MotoKo.

This is not so much a modelling project - more a final image one. The tut starts with a base mesh that gets tweaked to match what is needed then the details are added and posed. I will be using the base mesh but will be doing a lot of tweaking and every thing else to try and get this looking like the image. I have forgotten alot of the basics in alot of other areas of Maya - so a type of refreshers course so I can fin of my new Dinobot.

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# 2 17-02-2012 , 10:53 PM
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Ok base mesh tweaked and posed quickly - some areas will need further work but will do that while making the cloths.

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Started on the cloths

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# 3 18-02-2012 , 01:25 AM
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Needs jacket, fingers, gun, hair and shoes.
Then alot of body tweaks.

But I`m liking where this is going


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# 4 18-02-2012 , 05:37 AM
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nice work tweety...she is HOT gggrrrrrrrrrrr

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 5 18-02-2012 , 07:12 AM
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bloody sweet matey,

will be keeping both eyes on this one for sure.

Keep at it

# 6 18-02-2012 , 08:54 AM
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Looking good tweety dont now if it matters but the legs are to long for the reference............dave




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# 7 18-02-2012 , 08:57 AM
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She is far from sexy yet. But Cheers ....

Yes the legs too long - but in Ghost In a A Shell - the major was always quite a tall character so going will that, but may change it when I get to the end.

Its also been fun to do - total different way of working for me.
Going to create some base meshes (or dig up some old work to store as base meshes) to use as jump off points from now on - it makes so much sense - hands and feet are a must - hate always making them.

Next 7 days I`m in work so progress will be alot slower but thinkin I got me Maya loving back hehe



Last edited by tweetytunes; 18-02-2012 at 09:00 AM.
# 8 18-02-2012 , 08:22 PM
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Half day in work means some more work done - starting the gun now.


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# 9 18-02-2012 , 10:00 PM
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Ok here is the gun - next is to sort out the head and hair - the mouth is well of and the angle of the head needs tweaking. Once the boots done the main body is fleshed out just need to tweak, tweak , tweak

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Oh yer tweaked the trigger finger so its straight but cant be bothered redoing the wip image



Last edited by tweetytunes; 18-02-2012 at 10:02 PM.
# 10 18-02-2012 , 11:14 PM
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Looking good mate...good to see you back in the saddle. I agree with the base mesh...I will never get time for quite a while to do humans etc...I bought a male from turbosquid...cost bugger all. Now I have a blank to play with in Maya and Z...until I get enough time to learn the process..ESPECIALLY hands and feet LOL. Keep up the good work mate

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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 11 19-02-2012 , 02:21 AM
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Got some spare body parts if you need them bullet (been going though me files)

Fighting my conflict with the manga character look over Dominic`s and have gone slightly of dom`s with the hair. Gone for more the look from the Stand alone complex box set I have sat here but yet still cartoon-ie in nature.

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Just starting the boots and that the bluck of the blocking out done


# 12 19-02-2012 , 04:56 AM
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LOL I will yell for them mate dont worry. Jeez its been years since I saw the fillum...might rent it out next week when Im back home...loved it.

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 13 19-02-2012 , 08:53 PM
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Fully blocked out now

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Going to start tweaking like hell now - starting with the gun and the hand and work my way round.


# 14 19-02-2012 , 11:55 PM
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# 15 20-02-2012 , 02:09 AM
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Really great work, am looking forward to seeing some textures on this.

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