This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Yes, the polygon marking menus are context sensitive. You have a vert selected and if you press shift-rmb the menu for vertex tools comes up as in your screen shot. With and edge, face, or object selected you will get different marking menus.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off