thanks for the info Next.
I understand alphas, channels and mask etc. My problem is - .png shows a correctly in the viewport but maya wont render, saying the .png is not a image format. And that Maya crashes everytime I try to pipe a .tga into a new material....
the .png with the 'fluke' alpha doesn't have an alpha channel (least it doesn't show in photoshop) - I rendered a mesh out as .png then dropped that image onto a plane and it used the greyscale image as the alpha and worked perfectly...
Last edited by se7enhedd; 13-01-2013 at 12:02 PM.